[7-31-2004]_ Quadrill 3 Player Guide
[5-19-2004]_ Download Quadrill 3 at the main page 517 KB, requires DirectX 7 and Visual Basic to be installed. To quit, press Q, or Alt+F4.
[5-30-2003]_ I finished Quadrill 3 on May 30, 2003 after finally testing it and making a few small changes in various spots in the game. I even added scrolling credits for the end of the program. Now, time for a quick and active brainstorm of ideas for Quadrill 4.
[5-28-2003]_ I am so happy... I tested my compression algorithm and it compressed the Save files from 1131 KB down to 2 KB (as opposed to 0 KB). Also, the control thing *seems* to work, although I haven't tested it and I only rearranged a couple of things. I set the loop so that the music will loop after you walk through the warpstone (took long enough). Next on the agenda... I don't know... Quadrill 3 is almost finished . I only need to add data for the event in the Amazing Cavern, and after that, then it'll be time for the big beta test, which I don't think I need to do, but I'll do it anyway. And also, I need to simplify Contraband Farms... specifically the westernmost area.
[5-28-2003]_ Tested the Amazing Cavern and the area outside of the SFlag Shrine... *snicker* it is kind of hard, but easy. It looks like I put too many points in the Cavern... 2400 worth, since I started with just 8600 and ended up with 11000. So, now I am going to work on the control system (which I have punched out a few times) and the save feature to avoid those meg files.
[5-27-2003]_ Tested the Town, Farms, and the Island Towers.... I had to "test" the Contraband Farms 4 times because I kept getting killed by those fighters!!! The points worked out well in the Farms... only 100 points left to add! 400 in the town need to be added, and 500 (I think) in the Island Towers.... I took a few steps into the Amazing Cavern and got killed walking onto (what else) a hole. Some serious gameplay remaking needs to be done soon.
[5-27-2003]_ Peaks and Grassland got tested, and Town was tested only a little, because I got ran over by cars at three different roadways. I forgot to look both ways when walking down the street. :p I seem to be missing quite a few points in those levels... there are only 500, which leaves 500 missing and left to add.
[5-27-2003]_ Just tested the Lake and the Swamp, and I realize that I've made a little mishap in the map in the swamp that lets you go right to the end. I need to add 200 more points to the Lake and 300 to the swamp also....
[5-26-2003]_ The testing is running along nicely... although, I slap myself because I've actually tested these first four levels before releasing the demo. The real testing comes later... the final eight levels of Quadrill 3 .
[5-26-2003]_ Now, it's time to check the save feature and to run through the game. Things are going all right... except until I notice the save file is 1132 KB. That may be able to slide for now, but I don't want to have MegaByte save files in the Quadrill 4 (which is not in 3D). So, now it's time to come up with some encryption/compression. *shudder*
[5-25-2003]_ Phew... I've finished all of the levels and ran through the Amazing Cavern (12th Level)... even the area outside the SFlag shrine is hard (traditionally so, except for in Quadrill). Of course, a couple of errors popped up during the way. Next step: Retest the levels.
Last Edited July 30, 2004 12:00